約 3,574,039 件
https://w.atwiki.jp/pachinko/pages/62.html
CRブルースリー GAME OF DEATH 基本データ CRブルースリー GAME OF DEATH ZR 大当たり確率 1/399.2 (確変中:1/43.8) 確率変動確率 80% {賞球数3 10 13 平均出玉} 約1400個 備考1 大当たり終了後、100回転の時短 備考2 確変割合には2R確変を含む 「燃えよドラゴン」などドラゴンシリーズの映画はいまだに、熱狂的なファンが大勢いる伝説のアクションスター「ブルース・リー」とのタイアップ機種 ブルース・リーは、32歳という若さで夭逝し、その謎の死とともに伝説と化した香港映画界最大のアクションスター。本機種は、そんな謎めいた伝説のスターにふさわしいゲーム性とスペックを持つ。 映画「死亡遊戯」のテイストを最大限取り入れた演出や先読み機能、ブルース・リーが勝ち続ければ15Rが継続するマックスバトルタイプで、ゲーム性としては、『スパイダーマン』で、お馴染みになったモード移行演出による期待感のアップ。 さらにリーチ演出は、格闘系リーチとして、「玄武・朱雀・青龍・死亡遊戯」と多彩な演出が特徴だ。とりわけ盤面に配置されたヌンチャク役物は実寸大で、リアリティにあふれている。 バトルタイプのため、初当たり確率は約1/400と厳しいが、継続率は80%で、15R当たりの比率も、約65%もあり、その爆発力は相当なもの。 スペック違いで、初当たり確率が約1/345で出玉がやや少なめなマイルドタイプもあり、比較的「手軽」に遊ぶならこちらもお勧め。 基本的なゲージも甘めで、ステージ性能も高いが、そのためにホールでの釘調整は厳しくなりがち。少しでもステージのクセがいい回る台を打つべし。回らない台では懐が「死亡遊戯」になってしまうぞ。 攻略ポイント #bf
https://w.atwiki.jp/ddr_dp/pages/2146.html
AFTER THE GAME OF LOVE(踊) 曲名 アーティスト フォルダ 難易度 BPM NOTES/FA(SA) その他 AFTER THE GAME OF LOVE NPD3 3rd 踊6 105 166 / 0 STREAM VOLTAGE AIR FREEZE CHAOS 35 26 16 0 6 楽譜面(5) / 踊譜面(6) / 激譜面(8) / 鬼譜面(-) 属性 交互難 譜面 http //www.ddr.sh/steps/basic/a/after/8t_after_a_d.html プレイ動画 https //www.youtube.com/watch?v=aa5lyaCzYgw (x3.0, RAINBOW) 解説 低BPMらしく配置が複雑な部類。交差でないと交互に踏めない配置があるが、スライドでも充分間に合う速度 -- 名無しさん (2016-06-04 00 45 10) 名前 コメント コメント(私的なことや感想はこちら) 名前 コメント
https://w.atwiki.jp/amerzone/pages/11.html
NBA 2K23 is a popular basketball video game that requires a significant investment of time to fully enjoy. However, there are ways to play NBA 2K23 without spending too much time and on the game. Here are some tips and tricks to help you make the most of your time with NBA 2K23 Play on lower difficulties One way to save time in NBA 2K23 is to play on lower difficulties. The lower the difficulty, the easier it is to score points and win games. This means that you can progress through the game faster and enjoy more of the content without spending too much time on each individual game. Use the MyCareer mode to your advantage MyCareer mode is the most time-consuming mode in NBA 2K23, but it is also the most rewarding. In MyCareer mode, you create your own player and take them through their career, from the NBA Draft to retirement. To save time, you can use the game's customization options to make your player as good as possible, so you don't have to spend too much time grinding to improve your stats. Additionally, you can simulate some of the games in your career, which will allow you to progress through the mode faster without missing out on any of the rewards. Focus on specific game modes NBA 2K23 has several game modes, including MyCareer, MyTeam, and Quick Play. To save time, you can focus on the game modes that you enjoy the most and skip the ones that you don't find as enjoyable. For example, if you prefer playing against other players online, you can focus on the MyTeam mode, which allows you to build your own team and compete against other players. Take advantage of the game's tutorials NBA 2K23 has several tutorials that can help you learn the game's mechanics and controls. By taking the time to go through the tutorials, you can improve your skills and play the game more efficiently. This will help you save time in the long run, as you will be able to play the game more effectively and complete challenges more quickly. Use the game's mobile app NBA 2K23 has a mobile app called MyNBA2K23 that can help you save time in the game. The app allows you to manage your MyTeam, view your player stats, and earn rewards for the game. By using the app, you can stay on top of your game progress and manage your team more efficiently, which will save you time in the long run. Watch gameplay videos Watching gameplay videos on YouTube or Twitch can help you learn new strategies and techniques that can save you time in NBA 2K23. By watching other players play the game, you can learn from their mistakes and successes and apply what you learn to your own gameplay. Take breaks Lastly, it's important to take breaks while playing NBA 2K23. Playing for too long can lead to burnout and frustration, which can ultimately waste more time than it saves. By taking breaks and stepping away from the game for a little while, you can come back refreshed and ready to play more efficiently. In conclusion, there are several ways to play NBA 2K23 without investing too much time. By playing on lower difficulties, using the MyCareer mode to your advantage, focusing on specific game modes, using the game's tutorials, using the mobile app, watching gameplay videos, and taking breaks, you can make the most of your time with NBA 2K23 and enjoy the game to its fullest. More NBA 2K products at https //www.nba2king.com
https://w.atwiki.jp/aoc-gp/pages/7.html
誰かが干しているゲームに入る。 ROOMをクリックすれば入れます。 タイトルに条件が書いてあるので自分の条件にあったものに入りましょう。 ゲームから出る場合は右上のleave the game です。 自分で干す場合 EmptyとなっているROOMをダブルクリックすれば、部屋を作ることができます。 画像 右上のParametersというところでいろいろ設定ができます。 Name ルームの名前 The host IP address ホストのIPアドレス (人によりますがデフォルトはローカルになっています。) グローバルIPに直しましょう。 Password パスワードを設定する人はここに入力します Game description 説明です。 maximun number of players ゲームの参加人数を決めます。 設定できたらOKを押します。 左下にある、GAMECHATはGAMEROOM内での会話ROOMCHATは全体の会話です。 人を集めたいときはROOMCHATに切り替えて宣伝しましょう。 人が集まったら右上のlaunchを押すと自動的にゲームが干されます。 前もって干して用意をしておく必要はありません。 干された後 順番は自動で変わり、チームもランダムなので知り合いとチームを組みたい場合先に伝えておく必要があります。 ゲームが終わったら レートは自動的に反映されます。
https://w.atwiki.jp/clickvip/pages/173.html
GAME終了&新GAMEスタートについて GAME終了&新GAMEスタートについての情報まとめページです。 ※ 詳しい戦跡まとめはこちら ※ 今までのゲーム結果一覧 整理 開始 終了 予定 日数 注釈 GAME101 4/6 ?? ?? 4/? ?? ?? 4/13-4/17 ?日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME100 4/1 ?? ?? 4/6 ?? ?? 4/6-4/10 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME99 3/23 ?? ?? 4/1 ?? ?? 3/30-4/3 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME98 3/19 ?? ?? 3/23 ?? ?? 3/??-3/?? 4日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME97 3/10 19 31 3/19 ?? ?? 3/16-3/20 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME96 3/5 20 55 3/10 19 31 3/9-3/13 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME95 2/23 21 54 3/5 20 55 3/2-3/6 10日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME94 2/16 20 10 2/23 21 54 2/23-2/27 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME93 2/9 18 53 2/16 20 10 2/16-2/20 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME92 2/2 18 22 2/9 18 53 2/9-2/13 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME91 1/27 22 19 2/2 18 22 2/2-2/6 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME90 1/21 20 36 1/27 22 19 1/26-1/30 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME90 1/21 20 36 1/27 22 19 1/26-1/30 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME90 1/21 20 36 ?/? ?? ?? 1/26-1/30 ?日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME89 1/13 21 30 1/21 20 36 1/19-1/23 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME88 1/5 20 00 1/13 21 30 1/12-1/16 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。2009リーグ GAME87 12/29 21 55 1/5 20 00 1/5-1/9 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。開始直後~1/2 21 30ごろまでメンテ GAME86 12/23 20 51 12/29 21 55 12/29-1/2 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME85 12/15 19 29 12/23 20 51 12/22-26 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME84 12/10 22 58 12/15 19 29 12/15-19 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME83 12/01 19 31 12/10 22 58 12/8-12 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME82 11/26 20 25 12/01 19 31 12/1-6 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME81 11/17 21 38 11/26 20 25 11/34-28 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME80 11/10 21 10 11/17 21 38 11/17-21 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME79 11/04 00 28 11/10 21 10 11/10-14 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME78 10/29 19 54 11/04 00 29 11/3-7 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME77 10/21 23 53 10/29 19 54 10/27-31 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME76 10/15 20 14 10/21 23 53 10/20-24 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME75 10/9 17 51 10/15 20 14 10/13-17 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME74 9/30 18 30 10/9 17 51 10/6-10 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME73 9/23 0 36 9/30 18 30 9/29-10/3 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME72 9/17 0 32 9/23 0 36 9/22-9/26 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME71 9/9 23 58 9/17 0 32 9/15-9/19 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME70 9/1 20 01 9/9 23 58 9/8-9/12 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME69 8/26 21 41 9/1 20 01 9/1-9/5 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME68 8/18 20 02 8/26 21 41 8/25-8/29 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME67 8/11 21 20 8/18 20 02 8/18-8/22 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME66 8/05 20 19 8/11 21 20 8/11-8/15 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME65 7/30 17 57 8/05 20 19 8/4-8/8 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME64 7/21 21 27 7/30 17 57 7/28-8/1 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME63 7/14 17 55 7/21 21 27 7/21-7/25 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME62 7/7 18 02 7/14 17 55 7/14-7/18 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME61 7/1 01 36 7/7 18 02 7/7-7/11 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME60 6/23 15 26 7/1 01 36 6/30-7/4 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME59 6/19 18 21 6/23 15 26 6/23-6/27 4日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME58 6/12 20 18 6/19 18 21 6/16-6/20 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME57 6/3 18 35 6/12 20 18 6/9-6/13 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME56 5/26 18 02 6/3 18 35 6/2-6/6 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME55 5/22 0 00 5/26 18 02 5/26-5/30 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME54 5/13 17 58 5/22 0 00 5/19-5/23 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME53 5/8 18 36 5/13 17 58 5/12-5/16 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME52 4/28 22 35 5/8 18 36 5/5-5/9 10日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME51 4/21 19 17 4/28 22 35 4/28-5/2 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME50 4/18 00 35 4/21 19 17 4/21-25 4日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME49 4/10 18 00 4/18 00 35 4/14-18 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME48 4/1 20 11 4/10 18 00 4/7-11 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME47 3/25 23 52 4/1 20 11 3/31-4 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME46 3/17 19 29 3/25 23 52 3/24-28 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME45 3/12 21 24 3/17 19 29 3/17-21 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME44 3/03 22 22 3/12 21 24 3/10-14 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME43 2/26 23 05 3/03 22 22 3/3-7 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME42 2/19 18 22 2/26 23 05 2/25-29 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME41 2/11 18 14 2/19 18 22 2/18-22 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME40 2/4 19 53 2/11 18 14 2/11-15 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME39 1/29 20 25 2/4 19 53 2/4-8 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME38 1/22 19 40 1/29 20 25 1/28-1 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME37 1/15 00 37 1/22 19 40 1/21-25 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME36 1/8 00 21 1/15 00 37 1/14-18 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME35 1/4 00 11 1/8 00 21 1/7-11 4日間 開始はいきなり。終了日はスパン指定。2008リーグ GAME34 12/27 22 31 1/2 23 04 12/31-4 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME33 12/17 21 12 12/27 22 31 12/24-28 10日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME32 12/10 21 17 12/17 21 12 12/17-21 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME31 12/5 23 19 12/10 21 17 12/10-14 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME30 11/28 19 37 12/5 23 19 12/3-7 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME29 11/21 18 30 11/28 19 37 11/26-30 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME28 11/15 18 32 11/21 18 30 11/19-23 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME27 11/6 18 44 11/15 18 32 11/12-16 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME26 10/31 18 47 11/6 18 44 11/5-9 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME25 10/22 20 27 10/31 18 47 10/29-11/2 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME24 10/16 21 24 10/22 20 27 10/22-26 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME23 10/11 19 14 10/16 21 24 10/15-19 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME22 10/03 21 52 10/11 19 14 10/8-12 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME21 9/25 19 58 10/03 21 52 10/1-5 8日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME20 9/18 00:58 9/25 19 58 9/24-28 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME19 9/12 19 54 9/18 00:58 9/17-21 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME18 9/05 20 24 9/12 19 54 9/10-14 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME17 8/27 21 55 9/05 20 24 9/3-7 9日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME16 8/21 23 34 8/27 21 55 8/27-31 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME15 8/14 18 35 8/21 23 34 8/20-24 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME14 8/9 18 06 8/14 18 35 8/13-17 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME13 7/30 19 11 8/9 18 06 8/6-10 10日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME12 7/25 20 20 7/30 19 11 7/30-8/3 5日間 開始は前ゲーム終了と同時。終了日はスパン指定。7/29 17 07からサーバーダウン。 GAME11 7/17 23 59 7/25 20 20 7/23-27 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。7/17の鯖重+7/19~7/23五日間メンテ。 GAME10 7/10 20 25 7/17 23 59 7/16-20 7日間 開始は前ゲーム終了と同時。終了日はスパン指定。7/17明け方から鯖激重い GAME9 7/06 18 16 7/10 20 25 7/9-13 4日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME8 7/02 21 45 7/06 18 16 7/2-6 4日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME7 6/26 21 26 7/02 21 45 7/2-6 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME6 6/20 19 01 6/26 21 26 6/25-29 6日間 開始は前ゲーム終了と同時。終了日はスパン指定。 GAME5 6/11 19 56 6/20 19 01 6/18-22 9日間 開始日は指定(休憩期間あり)。終了日はスパン指定。 GAME4 5/31 17 28 6/06 17 47 6/6 6日間 開始日は指定(休憩期間あり)。終了日は指定。02 03からサーバーダウンのままで終了。 GAME3 5/23 18 20 5/30 18 26 5/30 7日間 開始は前ゲーム終了とほぼ同時。終了日は指定。17 38頃から正規メンテ画面のままで終了。 GAME2 4/16 ?? ?? 5/23 18 17 無し 37日間 終了日は下記参照。正規メンテ画面で終了。GAME中丸二日メンテ。 ゲーム2終了予定無しについてGAME1の終了日時15日にクリック管理人からの メール で今週中にゲーム終了と連絡有り 17日からサイト下部 に「New Version 5 game starts during the week beginning 21st May.」 (21日~の週でニューゲーム始まる)と表示される 23日1 50にクリック管理人からの メール で24時間以内にゲーム終了と連絡有り ゲーム5以降の終了時間がスパン指定について移行時間は設定してあり自動的にゲーム移行するとの事。 今までのGAMEの日本の順位など※ 長くなったので新ページに分離独立しました [2008リーグのGAME結果一覧を開く] GAME85結果 1. Japan 432,587,167 2. Hungary 410,772,703 3. Other 35,760,221 4. Venezuela 4,906,353 5. Bulgaria 4,649,711 GAME84結果 1. Hungary 166,917,243 2. Japan 125,072,644 3. Other 9,208,624 4. Estonia 3,018,805 5. Venezuela 2,788,328 GAME83結果 1. Japan 263,634,225 2. Hungary 242,201,565 3. Other 13,084,023 4. Macedonia 6,744,241 5. New Zealand 6,594,684 GAME82結果 1. Japan 236,113,807 2. Hungary 171,885,164 3. Other 26,937,996 4. New Zealand 3,327,046 5. Venezuela 3,032,137 GAME81結果 1. Japan 298,150,567 2. Hungary 262,182,510 3. Other 114,014,554 4. Macedonia 3,201,554 5. Poland 1,965,495 GAME80結果 1. Japan 174,466,783 2. Hungary 144,221,791 3. Other 50,906,852 4. Macedonia 3,135,402 5. Iran, Islamic Republic of 2,766,082 GAME79結果 1. Japan 412,592,725 2. Hungary 407,468,228 3. Other 40,021,348 4. Macedonia 3,715,640 5. Italy 3,594,152 GAME78結果 1. Japan 203,179,567 2. Hungary 201,763,576 3. Other 57,482,590 4. Iran 2,527,372 5. Latvia 2,296,330 GAME77結果 1. Japan 117,843,013 2. Hungary 82,200,298 3. Other 5,500,014 4. Macedonia 3,348,203 5. Venezuela 2,956,170 GAME76結果 1. Japan 212,212,298 2. Hungary 146,351,923 3. Other 79,585,275 4. Israel 2,715,503 5. New Zealand 2,525,713 GAME75結果 1. Japan 251,512,123 2. Hungary 223,939,150 3. Other 17,010,000 4. Spain 3,320,645 5. Venezuela 2,412,800 GAME74結果 1. Japan 194,577,078 2. Hungary 137,166,428 3. Other 12,271,537 4. Spain 3,864,601 5. Venezuela 3,053,784 GAME73結果 1. Japan 110,641,991 2. Hungary 97,102,075 3. Other 28,390,000 4. Venezuela 2,803,0880 5. Israel 2,610,250 GAME72結果 1. Japan 123,335,287 2. Hungary 61,216,664 3. Venezuela 3,952,170 4. Other 3,483,783 5. Macedonia 2,086,526 GAME71結果 1. Japan 158,533,043 2. Hungary 93,175,140 3. Other 4,692,299 4. Macedonia 3,730,422 5. Argentina 2,539,047 GAME70結果 1. Japan 595,468,599 2. Hungary 575,454,613 3. Other 315,151,187 4. Macedonia 4,834,926 5. Greece 4,759,454 GAME69結果 1. Japan 155,191,976 2. Hungary 109,461,862 3. Other 5,030,462 4. Macedonia 2,962,819 5. Greece 2,312,019 GAME68結果 1. Japan 561,542,075 2. Hungary 421,667,162 3. Other 100,964,767 4. Denmark 5,433,654 5. Macedonia 4,294,929 GAME67結果 1. Hungary 422,820,069 2. Japan 370,406,927 3. Other 28,489,030 4. Finland 7,225,418 5. Macedonia 4,574,851 GAME66結果 1. Hungary 262,058,446 2. Japan 211,963,022 3. Other 4,018,793 4. Poland 2,836,973 5. Taiwan 2,461,677 GAME65結果 1. Hungary 116,034,204 2. Japan 114,098,474 3. Other 4,290,000 4. Poland 3,244,648 5. Chile 3,029,478 GAME64結果 1. Japan 545,326,593 2. Hungary 378,925,118 3. Other 51,391,994 4. Taiwan 12,468,414 5. Poland 4,970,406 GAME63結果 1. Japan 249,794,432 2. Hungary 142,613,748 3. Other 18,522,365 4. China 4,495,107 5. Taiwan 4,201,375 GAME62結果 1. Japan 628,078,368 2. Hungary 626,726,797 3. Other 270,767,953 4. American Samoa 22,217,633 5. Taiwan 8,584,933 GAME61結果 1. Japan 329,671,521 2. Hungary 288,776,503 3. Taiwan 96,254,315 4. Other 62,491,348 5. China 3,844,173 GAME60結果 1. Japan 585,874,640 2. Hungary 302,819,313 3. Other 25,630,495 4. Macedonia 18,009,978 5. China 13,284,925 GAME59結果 1. Japan 327,738,194 2. Hungary 277,844,567 3. Other 60,131,809 4. Taiwan 9,311,557 5. Macedonia 9,304,954 GAME57結果 1. Japan 834,588,914 2. Hungary 757,184,956 3. Other 113,672,166 4. Taiwan 41,540,578 5. Macedonia 22,979,768 GAME56結果 1. Japan 760,974,743 2. Hungary 558,074,824 3. Other 100,001,127 4. Taiwan 35,805,621 5. Macedonia 20,174,454 GAME55結果 1. Japan 483,045,133 2. Hungary 338,428,265 3. Other 116,522,784 4. Taiwan 33,678,396 5. Venezuela 4,573,652 GAME54結果 1. Japan 468,660,593 2. Hungary 321,176,321 3. Other 319,679,956 4. Taiwan 26,593,600 5. Poland 4,734,342 GAME53結果 1. Japan 359,299,956 2. Hungary 141,118,654 3. Other 37,552,630 4. Taiwan 26,227,279 5. Israel 5,314,867 GAME52結果 1. Japan 867,373,835 2. Hungary 628,372,964 3. Other 308,960,059 4. Taiwan 56,254,437 5. Israel 7,421,444 GAME51結果 1. Japan 893,278,993 2. Hungary 562,829,027 3. Other 241,274,226 4. Taiwan 146,749,093 5. Chile 7,049,176 GAME50結果 1. Japan 371,232,627 2. Hungary 322,311,806 3. Other 67,231,379 4. Taiwan 50,599,573 5. Poland 4,461,094 GAME49結果 1. Japan 947,378,819 2. Hungary 902,062,588 3. Other 193,194,192 4. Taiwan 108,998,071 5. Poland 7,479,872 GAME48結果 1. Japan 1,018,172,898 2. Hungary 879,501,893 3. Other 202,324,313 4. Taiwan 172,016,318 5. Finland 5,380,910 GAME47結果 1. Japan 577,475,725 2. Hungary 523,014,133 3. Other 32,579,863 4. Taiwan 28,610,114 5. Sweden 9,961,352 GAME46結果 1. Hungary 1,057,369,498 2. Japan 697,880,626 3. Other 63,414,684 4. Taiwan 16,713,623 5. Slovak Republic 8,088,402 GAME45結果 1. Hungary 664,107,438 2. Japan 439,510,904 3. Other 26,207,836 4. Slovak Republic 7,436,880 5. Spain 7,031,809 GAME44結果 1. Hungary 1,391,771,372 2. Japan 1,263,109,411 3. Other 72,922,222 4. Bosnia/Herzegovina 14,379,296 5. Macedonia 14,100,689 GAME43結果 1. Hungary 681,759,334 2. Japan 579,656,971 3. Other 19,128,737 4. Macedonia 5,554,263 5. Czech Republic 4,988,873 GAME42結果 1. Hungary 852,411,998 2. Japan 689,571,327 3. Other 57,616,557 4. Macedonia 10,458,889 5. Finland 10,329,124 GAME41結果 1. Hungary 1,068,626,8649 2. Japan 962,492,609 3. Other 25,620,095 4. Macedonia 9,099,726 5. Lithuania 6,630,148 GAME40結果 1. Japan 537,562,309 2. Hungary 325,308,457 3. Other 43,509,032 4. Macedonia 4,831,555 5. Bulgaria 3,481,688 GAME39結果 1. Japan 379,855,637 2. Hungary 177,948,401 3. Other 17,290,066 4. Macedonia 6,367,628 5. Poland 3,682,783 GAME38結果 1. Japan 728,426,440 2. Hungary 627,819,684 3. Other 35,080,899 4. Macedonia 22,094,307 5. Lithuania 7,393,034 GAME37結果 1. Hungary 1,180,577,824 2. Other 1,122,400,000 3. Japan 896,996,976 4. Macedonia 25,914,839 5. Taiwan 25,890,466 GAME36結果 1. Japan 1,062,634,430 2. Hungary 854,647,347 3. Taiwan 59,418,757 4. Other 56,428,845 5. New Zealand 18,875,227 GAME35結果 1. Japan 377,339,497 2. Hungary 260,970,477 3. Taiwan 15,178,582 4. Finland 14,925,968 5. New Zealand 13,149,714 [2007リーグのGAME結果一覧を開く] GAME34結果 1. Hungary 1,772,094,237 2. Japan 976,498,569 3. Other 223,916,187 4. Taiwan 21,704,243 5. New Zealand 11,801,972 GAME33結果 1. Hungary 3,261,568,664 2. Japan 2,166,754,527 3. Other 116,542,516 4. Taiwan 24,749,845 5. France 15,165,630 GAME32結果 1. Hungary 491,017,568 2. Japan 471,149,531 3. Other 17,134,718 4. Taiwan 8,971,177 5. Finland 3,559,956 GAME31結果 1. Japan 666,652,710 2. Hungary 627,853,965 3. Other 100,063,261 4. Taiwan 30,480,053 5. Chile 4,134,204 GAME30結果 1. Japan 845,427,445 2. Hungary 845,244,645 3. Other 32,512,448 4. Taiwan 27,999,636 5. Latvia 21,413,101 GAME29結果 1. Hungary 764,957,467 2. Japan 626,884,377 3. Other 17,650,654 4. Taiwan 13,590,588 5. Latvia 8,058,353 GAME28結果 1. Hungary 630,922,291 2. Japan 439,466,779 3. Other 60,434,423 4. Taiwan 30,468,391 5. Chile 4,790,356 GAME27結果 1. Hungary 2,248,832,581 2. Japan 1,838,099,707 3. Taiwan 383,945,454 4. Other 365,668,244 5. Russian Federation 14,672,373 GAME26結果 1. Hungary 639,856,490 2. Japan 412,294,964 3. Other 78,970,915 4. Taiwan 66,262,994 5. Bulgaria 6,268,596 GAME25結果 1. Hungary 977,327,010 2. Japan 562,179,546 3. Taiwan 122,414,682 4. Other 63,599,366 5. Bulgaria 8,541,972 GAME24結果 1. Hungary 499,834,362 2. Japan 447,880,502 3. Taiwan 127,841,149 4. Other 41,332,727 5. Denmark 6,094,565 GAME23結果 1. Hungary 555,191,842 2. Japan 414,052,106 3. Taiwan 105,089,041 4. Other 20,709,059 5. Estonia 3,402,388 GAME22結果 1. Japan 749,529,644 2. Hungary 518,191,955 3. Taiwan 131,656,369 4. Other 10,007,677 5. Poland 8,687,677 GAME21結果 1. Japan 964,027,152 2. Hungary 895,233,628 3. Taiwan 108,198,316 4. Antarctica 10,136,700 5. Estonia 8,644,570 GAME20結果 1. Hungary 1,423,831,652 2. Japan 1,138,466,568 3. Taiwan 305,714,788 4. New Zealand 10,867,301 5. Antarctica 10,372,758 GAME19結果 1. Hungary 575,053,792 2. Japan 536,632,172 3. Taiwan 204,036,090 4. Antarctica 4,521,736 5. Finland 4,012,462 GAME18結果 1. Japan 622,746,108 2. Hungary 485,035,348 3. Taiwan 218,368,235 4. Korea,Republic of 14,743,424 5. Poland 7,737,012 GAME17結果 1. Japan 853,013,520 2. Hungary 562,376,238 3. Taiwan 247,308,419 4. Antarctica 20,705,811 5. Greece 7,395,169 GAME16結果 1. Japan 858,400,725 2. Hungary 524,948,122 3. Taiwan 178,985,907 4. Antarctica 8,049,555 5. Finland 7,397,140 GAME15結果 1. Hungary 1,652,164,007 2. Japan 1,596,861,777 3. Taiwan 702,433,242 4. Antarctica 14,262,711 5. Korea, Republic of 13,546,833 GAME14結果 1. Japan 3,270,354,781 2. Hungary 3,256,955,776 3. Taiwan 1,230,110,826 4. Antarctica 18,825,187 5. Poland 16,986,755 GAME13結果 1. Hungary 1,881,506,827 2. Japan 1,760,112,818 3. Taiwan 927,686,074 4. Poland 12,918,099 5. Finland 10,351,930 GAME12結果 1. Taiwan 688,479,327 2. Hungary 668,587,507 3. Japan 517,915,029 4. Czech Republic 4,812,170 5. Poland 4,405,310 GAME11結果 1. Taiwan 264,650,003 2. Japan 256,847,216 3. Hungary 188,600,773 4. Palau 2,002,000 5. Norway 1,294,714 GAME10結果 1. Taiwan 1,275,282,023 2. Japan 1,188,012,522 3. Hungary 514,630,548 4. Estonia 6,082,526 5. Bulgaria 6,038,694 GAME9結果 1. Taiwan 615,697,607 2. Japan 603,926,797 3. Hungary 100,924,011 4. Poland 2,673,095 5. Hong Kong 2,000,714 GAME8結果 1. Taiwan 516,915,569 2. Japan 487,359,736 3. Hungary 113,708,648 4. Antarctica 3,216,999 5. Poland 2,946,568 GAME7結果 1. Taiwan 1,273,782,861 2. Japan 790,674,842 3. Hungary 430,239,075 4. Hong Kong 5,204,427 5. Antarctica 5,191,437 GAME6結果 1. Japan 1,058,768,416 2. Taiwan 1,047,555,311 3. Hungary 527,652,030 4. Hong Kong 4,845,309 5. Poland 3,160,247 GAME5結果 1. Japan 2,367,983,185 2. Hungary 1,439,876,672 3. Taiwan 281,108,842 4. Hong Kong 14,068,353 5. Poland 10,563,697 GAME4結果 1. Hungary 1,652,494,431 2. Japan 1,602,394,824 3. Chile 5,507,657 4. Poland 4,346,102 5. Finland 3,511,000 GAME3結果 1. Japan 502,022,187 2. Hungary 500,803,909 3. Chile 23,615,430 4. Poland 23,012,718 5. Finland 20,849,995 GAME2結果 1. Japan 331,939,864 2. Poland 229,825,190 3. Chile 227,226,297 4. Israel 87,815,862 5. Hungary 72,071,815 GAME1結果 1. Denmark 80,130,128 2. Finland 79,744,319 3. Estonia 77,992,476 4. Czech Republic 76,709,375 5. Croatia/Hrvatska 61,756,487 60. Japan 420,294
https://w.atwiki.jp/throneofagony/pages/7.html
Act I (1)Out of the Frying Pan... (2)Healing the Forest (3)Fish Bits (3)Feeding the Village (5)Big Game Hunter (6)Lost Settlers (7)Tracking the Hunters (10)Sin of Pride (12)Ruined Village (14)Stormhaven (15)Shrine of Nature (19)DarkHaven (23)PathThroughDarkness (24)Sedrets (26)Abandoned (27)Lost (27)Bloodshadow (28)TheCorrupted (42)A Cartographer's FinalRequest (1)Out of the Frying Pan... Kill the Beastmen(Optional) Conquer the Wild Find Seahaven Find Hendrick (2)Healing the Forest The Shine of Life Hope For the Forest (3)Fish Bits Get Fish Bits Return to Scuttles (3)Feeding the Village Find Farms Collect Crates Return to Hendrick (5)Big Game Hunter Find the Cavern Kill the Raptors Return to Seahaven (6)Lost Settlers Missing Settlers The Search The Return (7)Tracking the Hunters Find the Villager Return to Hendrick (10)Sin of Pride Enter the Abbey Gorvinus Search within Summoners Return to Hendrick (12)Ruined Village Find Farstead Kill the Invaders Report to Barin (14)Stormhaven Find Stormhaven Kill the Invaders Report to Barin (15)Shrine of Nature MysteriousCatacombs AgallanCrystal Power the Shrine Purity of Nature Journey to Deepwood RestoreSaplings*4 黒い木にてFilledCanteenを使用(4ヵ所) Return to Barin (19)DarkHaven Find the Cavern Kill the Invaders Report to Barin (23)PathThroughDarkness Search the Forest Enter the Black Tree Find the Black Druid Kill the Black Druid (24)Sedrets (26)Abandoned (27)Lost (27)Bloodshadow (28)TheCorrupted (42)A Cartographer s FinalRequest
https://w.atwiki.jp/warband/pages/464.html
str_hero_titles_none|{s0} str_hero_titles_diplomat|{s0} the calm str_hero_titles_tactician|Sir {s0} str_hero_titles_scout|{s0} the far-seer str_hero_titles_physician|{s0} the Monk str_hero_titles_trader|{s0} str_hero_titles_magic|Sorcerer {s0} str_hero_titles_trainer|{s0} the trainer str_hero_titles_party|{s0} str_hero_specdesc_none|none str_hero_specdesc_diplomat|Diplomacy (Persuasion) str_hero_specdesc_tactician|Tactical matters (Tactics, Engineer and Trainer) str_hero_specdesc_scout|Scouting (Spotting, Tracking and Path finding) str_hero_specdesc_physician|Healing (Wound treatment, Surgery and First aid) str_hero_specdesc_trader|Trade (Trading, Looting and Foraging) str_ruler_relation_mnus_100_ns|Vengeful str_ruler_relation_mnus_80_ns|revengeful str_ruler_relation_mnus_60_ns|Hateful str_ruler_relation_mnus_40_ns|Resentful str_ruler_relation_mnus_20_ns|Grumbling str_ruler_relation_plus_0_ns|placeholder shouldn't appear str_ruler_relation_plus_20_ns|cooperative str_ruler_relation_plus_40_ns|supportive str_ruler_relation_plus_60_ns|pius str_ruler_relation_plus_80_ns|devoted str_faction_king_title_1|King {s0} str_faction_king_title_2|Velikiy Knyaz {s0} str_faction_king_title_3|{s0} Khan str_faction_king_title_4|Konung {s0} str_faction_king_title_5|Doge {s0} str_faction_king_title_6|Sultan {s0} str_name_kingdom_text|What will be the name of your kingdom? str_default_kingdom_name|{s0}'s Kingdom str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}, and joined the {s2} str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish. str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her his} properties, and has fled for {reg4?her his} life. He wishes to join your kingdom. You may find him in your court to receive {reg?her his} allegiance, if you wish it. str_lord_indicted_dialog_approach|Greetings, {reg59?my lady my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg59?her his} vassals well, and if you will have me, I would be honored to pledge myself as your vassal. str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge. str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required. str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady my lord} -- I go to see if another ruler is more appreciative of my talents. str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area. str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}. str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion? str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers. str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours. str_bandit_approach_defile|down a narrow defile str_bandit_approach_swamp|through a pine swamp str_bandit_approach_thickets|through a series of dense thickets str_bandit_approach_cliffs|up a path along the side of a cliff str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income. str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it. str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving. str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving. str_political_explanation_self|In the absence of any clear other candidate, I nominate myself. str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy. str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly. str_quick_battle_scene_1|Farmhouse str_quick_battle_scene_2|Oasis str_quick_battle_scene_3|Tulbuk's Pass str_quick_battle_scene_4|Haima Castle str_quick_battle_scene_5|Ulbas Castle str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods - and worries. str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of the Isles, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of the Isles to sustain her war band. str_quick_battle_troop_3|The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that the Isles never lacks warring states in need of mercenaries. str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Isles, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Kingdom states, he is more than happy to offer his services to any lord with a fat enough coin-purse. str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that the Isles was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band. str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed. str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers. str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Isles quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman - certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory. str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived in the Isles, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Isles was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through these lands. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods. str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like. str_map_basic|Map str_game_type_basic|Game Type str_battle|Battle str_siege_offense|Siege (Offense) str_siege_defense|Siege (Defense) str_character|Character str_biography|Background str_player|Player str_enemy|Enemy str_faction|Faction str_army_composition|Army Composition str_army_size|Army Size str_reg0_men|{reg0} men str_start|Start str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else str_we_are_currently_at_peace|We are currently at peace. str_the_marshalship|the marshalship str_you|you str_myself|myself str_my_friend_s15|my friend {s15} str_custom_battle|Custom Battle str_comment_intro_liege_affiliated_to_player|I am told that you have been crowned a {reg59?queen king}, and ruler like myself. Needless to say, I am not pleased to have yet another kingdom to deal with. However, we may still talk. str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory str__family_|^Family str_we_are_conducting_recce|We will first scout the area, and then decide what to do. str__family__duplicate|^Family str_s49_s12_s11_end|{s49} {s12} ({s11}). str_center_party_not_active|is not our target, because we don't have a leader who has taken the field. str_center_is_friendly|is not our enemy. str_center_is_already_besieged|is already under siege. str_center_is_looted_or_raided_already|is already been laid waste. str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste. str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere. str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest. str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter. str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it. str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now. str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own. str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory. str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege. str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture. str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack. str_center_is_indefensible|is too far away from our other fortresses to be defended. str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands. str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it. str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close. str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory. str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us. str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth. str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended str_center_strength_strongly_defended|We believe it to be strongly defended str_center_strength_moderately_defended|We believe it to be moderately well defended str_center_strength_weakly_defended|We believe it to be weakly defended str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}. str_plus|+ str_minus|- str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up. str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield. str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise. str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield. str_tutorial_training_ground_attack_training|Number of successful attacks {reg0} / 5^Number of unsuccessful attacks {reg1}^{s0} str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button) str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button) str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button) str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button) str_tutorial_training_ground_parry_training|Number of successful parries {reg0} / 5 str_tutorial_training_ground_chamber_training|Number of successful chambering blocks {reg0} / 5 str_tutorial_training_ground_archer_training|Number of nice shots {reg0} / 3^{s0} str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial. str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up. str_tutorial_training_ground_archer_text_2|Shoot the targets now. str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again. str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons. str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again. str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up. str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount. str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint. str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it! str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it! str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him. str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast str_your_previous_court_some_time_ago|your previous court some time ago, str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court. str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible. str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder! str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak... str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive. str_cannot_leave_now|Cannot leave now. str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game. str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the landing ship along the coast, and free your mother from Dorca's hold. str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg59?my lady sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have. str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin. str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout. str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg59?my lady sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated. str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1} str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where the sea captains brother is being held. str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}. str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game. str_reason_1|Our current objective is of greater value. str_reason_2|An attack on {s8} poses a greater danger to our realm. str_reason_3|We believe that {s8} faces a more immediate threat str_reason_4|It may be because of the size of the enemy forces in the area. str_reason_5|I'm not sure. str_reason_6|We do not know how strongly it is defended. str_reason_7|We believe it to be strongly defended. str_reason_8|We believe it to be moderately well defended. str_reason_9|We believe it to be weakly defended. str_has_decided_that_an_attack_on_|has decided to attack str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders. str_has_decided_to_defend_|has decided to defend str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}. str_are_you_all_right|Now... Let me explain my proposition str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me... str_save_town_from_bandits|Save {s9} from bandits. str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land. str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that... str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle. str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you... str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment.... str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}! str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest... str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see... str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause. str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful. str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them. str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing. str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events. str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house. str_journey_to_reyvadin|You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river. str_journey_to_praven|You came by caravan through the heartland of these lands. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun. str_journey_to_jelkala|You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze. str_journey_to_sargoth|You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage the coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land. str_journey_to_tulga|You came with a caravan, crossing the mountains that border these lands on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains. str_journey_to_shariz|You came with a caravan, crossing the great desert to the east of these lands. The Bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-lying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. It was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset. str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive. str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover. str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack. str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court str_rents_from_s0|Rents from {s0} str_tariffs_from_s0|Tariffs from {s0} str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us. str_the_steppes|the steppes str_the_deserts|East Anglia str_the_tundra|Hibernia str_the_forests|the Weald str_the_highlands|the highlands str_the_coast|the coast str_my_lady_not_sufficient_chemistry|My lady, I'm afraid I'm just not that into you. str_my_lady_engaged_to_another|My {reg59?lady lord}, as I understand it, you are engaged to another. str_attempting_to_rejoin_party|Attempting to rejoin party, str_separated_from_party|Separated from party, str_whereabouts_unknown_duplicate|whereabouts unknown str_betrothed_duplicate| Betrothed str_leading_party|leading a party str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post. str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success {reg4}^Current relationship {reg5}^Chance of success {reg7}^Chance of losing {reg9} relation point(s) {reg8} str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty. str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments. str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it. str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support. str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals. str_unassigned_center| (unassigned) str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war. str_missing_after_battle|Missing after battle str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another) str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of the Isles. str_offer_gift_description| improve my standing by offering a gift. str_resolve_dispute_description| improve my standing by resolving a dispute. str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding. str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all of the Isles. str_master_vinter|Master vinter str_s54_has_left_the_realm|{s54} has left the realm. str_enterprise_s5_at_s0|Net revenue from {s5} at {s0} str_bread_site|mill str_ale_site|brewery str_oil_site|tar pit str_wine_site|wine press str_tool_site|ironworks str_leather_site|tannery str_linen_site|linen weavery str_wool_cloth_site|wool weavery str_velvet_site|lumber mill str_under_sequestration|Under sequestration str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} coins. str_profit|profit str_loss|loss str_server_name_s0|Server Name {s0} str_map_name_s0|Map Name {s0} str_game_type_s0|Game Type {s0} str_remaining_time_s0reg0_s1reg1|Remaining Time {s0}{reg0} {s1}{reg1} str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?lady lord} of {s8}.^{s9} str_you_are_king_queen_of_s8_s9|You are {reg59?Queen King} of {s8}.^{s9} str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady Lord} of the {s18}.^{s19} str_you_are_king_queen_of_s18_s19|Kingdom {s18}.^{s19} str_for_s4| for {s4} str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks. str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}. str_s0_offers_a_duel_with_you|{s0} offers a duel with you. str_your_duel_with_s0_is_cancelled|Your duel with {s0} is canceled. str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds. str_you_have_lost_a_duel|You have lost a duel. str_you_have_won_a_duel|You have won a duel! str_server_s0|[!] {s0} str_disallow_ranged_weapons|Disallow ranged weapons str_ranged_weapons_are_disallowed|Ranged weapons are disallowed. str_ranged_weapons_are_allowed|Ranged weapons are allowed. str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds... str_you_need_to_improve_your_refuge_first|Improve your refuge first. str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days. str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days. str_no_money|You don't have enough coin! str_good_news_our_foragers_found_much_meat|Good news! Our foragers killed a deer. str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after finding some food in a nearby village, but the villagers are upset with us. str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today. str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost some men. str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory. str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost some men. str_you_hear_rumors_of_discontent_among_your_men|You hear rumors of discontent among your men. You should do something to raise their spirits. str_i_dont_have_enough_money|I don't have enough money. str_forget_it|Forget it. str_circunvalation_none| There is no blockade. Men and supplies can enter and exit practically at will.^^ str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick. str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place. str_people_morale_im|Your men could launch a daring raid, and sow dissension among the defenders. This could also bring us prisoners. str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks. str_give_order|So Order str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her his} weaker neighbor {s16}. str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to drive the people of {s16} and their like out of the Isles! str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days. str_s21__the_s14_is_bound_by_truce_not_to_attack_the_s5s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s14} is bound by truce not to attack the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^^* The {s5} has trade with {s14}.{s18} The truce will expire in {reg1} days. str_trade_durantion_days_expire|{s21}^^* The {s5} has formalized a trade treaty with the {s14}.{s18} The truce will expire in {reg1} days. str_for_now_s15_has_formalized_a_trade_treaty_with_s16_|for now (s15) has formalized a trade treaty with (s16) str_mortal_enemy|Your Mortal Enemy str_trade_durantion_days_expire2|{s21}^^* The {s14} has formalized a trade treaty with the {s5}.{s18} The truce will expire in {reg1} days. str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days. str_alliance_durantion_days_expire2|{s21}^^* The {s14} has formalized an alliance with the {s5}.{s18} The alliance will expire in {reg1} days. str_dplmc_grandfather|grandfather str_dplmc_grandmother|grandmother str_dplmc_grandson|grandson str_dplmc_granddaughter|granddaughter str_dplmc_half_brother|half-brother str_dplmc_half_sister|half-sister str_step_father|step father str_step_son|step son str_dplmc_friend|friend str_dplmc_ally|ally str_dplmc_your_s11_s10|Your {s11}, {s10} str_dplmc_reg6my_reg7spouse|{reg6?M m}y {reg7?love {reg59?wife husband}} str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not. str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she he} will not let you down. str_dplmc_sirmadame|{reg59?madame sir} str_dplmc_sirmadam|{reg59?madam sir} str_dplmc_my_lordlady|my {reg59?lady lord} str_dplmc_your_highness|your highness str_s54_is_deceased|^^{s54} is deceased. ^^Family str_reputation_only_martial_|As far as you know, {reg3?her his} personality seems to be Martial^ str_reputation_only_debauched_|As far as you know, {reg3?her his} personality seems to be Debauched^ str_reputation_only_pitiless_|As far as you know, {reg3?her his} personality seems to be Pitiless^ str_reputation_only_calculating_|As far as you know, {reg3?her his} personality seems to be Calculating^ str_reputation_only_quarrelsome_|As far as you know, {reg3?her his} personality seems to be Quarrelsome^ str_reputation_only_goodnatured_|As far as you know, {reg3?her his} personality seems to be Good-natured^ str_reputation_only_upstanding_|As far as you know, {reg3?her his} personality seems to be Upstanding^ str_reputation_only_conventional_|As far as you know, {reg3?her his} personality seems to be Conventional^ str_reputation_only_adventurous_|As far as you know, {reg3?her his} personality seems to be Adventurous^ str_reputation_only_romantic_|As far as you know, {reg3?her his} personality seems to be Romantic^ str_reputation_only_moralist_|As far as you know, {reg3?her his} personality seems to be Moralist^ str_reputation_only_ambitious_|As far as you know, {reg3?her his} personality seems to be Ambitious^ str_reputation_only_reg11_|Reputation (cheat mode only) {reg11}^ str_com_companions|Companions str_com_view_companions|View Companions str_com_s0|{s0} str_com_debug_1|Char picture for npc = {s0}, id = str_com_debug_2|Click for troop {s1}, id = str_com_heroes| Heroes str_com_morale_reg0|{s1}^^Morale {reg0} str_com_relation_reg12|{s1}^^Relation {reg12} str_com_catholic|{s1}^^Religion Christianity str_com_pagan|{s1}^^Religion Pagan str_dplmc_very_decentralized|very decentralized str_dplmc_quite_decentralized|quite decentralized str_dplmc_little_decentralized|a little decentralized str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized str_dplmc_little_centralized|a little centralized str_dplmc_quite_centralized|quite centralized str_dplmc_very_centralized|very centralized str_dplmc_very_plutocratic|very plutocratic str_dplmc_quite_plutocratic|quite plutocratic str_dplmc_little_plutocratic|a little plutocratic str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic str_dplmc_little_aristocratic|a little aristocratic str_dplmc_quite_aristocratic|quite aristocratic str_dplmc_very_aristocratic|very aristocratic str_dplmc_all_free|almost all free str_dplmc_mostly_free|mostly free str_dplmc_usually_free|usually free str_dplmc_mixture_serfs|a mixture of serfs and freemen str_dplmc_usually_serfs|usually serfs str_dplmc_mostly_serfs|mostly serfs str_dplmc_all_serfs|almost all serfs str_dplmc_very_quantity|a vast number of soldiers str_dplmc_great_quantity|very many soldiers str_dplmc_good_quantity|many soldiers str_dplmc_mediocre_quality|a mediocre quality str_dplmc_good_quality|a good quality str_dplmc_great_quality|a great quality str_dplmc_very_quality|a very high quality str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact str_dplmc_very_laissez_faire|trade very free str_dplmc_quite_laissez_faire|trade quite free str_dplmc_little_laissez_faire|trade a little free str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely free str_dplmc_little_mercantilist|trade a little controlled str_dplmc_quite_mercantilist|trade quite controlled str_dplmc_very_mercantilist|very mercantilist str_dplmc_relation_mnus_100_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_90_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_80_ns|{reg4?She He} seems to be vengeful towards {s59}. str_dplmc_relation_mnus_70_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_60_ns|{reg4?She He} seems to be hateful towards {s59}. str_dplmc_relation_mnus_50_ns|{reg4?She He} seems to be hostile towards {s59}. str_dplmc_relation_mnus_40_ns|{reg4?She He} seems to be angry towards {s59}. str_dplmc_relation_mnus_30_ns|{reg4?She He} seems to be resentful towards {s59}. str_dplmc_relation_mnus_20_ns|{reg4?She He} seems to be grumbling against {s59}. str_dplmc_relation_mnus_10_ns|{reg4?She He} seems to be suspicious towards {s59}. str_dplmc_relation_plus_0_ns|{reg4?She He} seems to be indifferent towards {s59}. str_dplmc_relation_plus_10_ns|{reg4?She He} seems to be cooperative towards {s59}. str_dplmc_relation_plus_20_ns|{reg4?She He} seems to be welcoming towards {s59}. str_dplmc_relation_plus_30_ns|{reg4?She He} seems to be favorable to {s59}. str_dplmc_relation_plus_40_ns|{reg4?She He} seems to be supportive to {s59}. str_dplmc_relation_plus_50_ns|{reg4?She He} seems to be friendly to {s59}. str_dplmc_relation_plus_60_ns|{reg4?She He} seems to be gracious to {s59}. str_dplmc_relation_plus_70_ns|{reg4?She He} seems to be fond of {s59}. str_dplmc_relation_plus_80_ns|{reg4?She He} seems to be loyal to {s59}. str_dplmc_relation_plus_90_ns|{reg4?She He} seems to be devoted to {s59}. str_dplmc_s39_rival| {reg4?She He} scents rivals in {s39} str_dplmc_s41_s39_rival|{s41}, {s39} str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her his} love interest is {s39}. str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she he} is betrothed to {s39}. str_dplmc_reputation_martial|It is said that {s46} is a martial person. str_dplmc_reputation_debauched|It is said that {s46} is a debauched person. str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person. str_dplmc_reputation_calculating|It is said that {s46} is a calculating person. str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person. str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person. str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person. str_dplmc_reputation_conventional|It is said that {s46} is a conventional person. str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person. str_dplmc_reputation_romantic|It is said that {s46} is a romantic person. str_dplmc_reputation_moralist|It is said that {s46} is a moralist. str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person. str_dplmc_reputation_unknown|{s46}'s motivations are a closed book. str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known? str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known? str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she he} is married to {s39}. str_dplmc_gather_information|gather information str_dplmc_conclude_non_agression|conclude a non-aggression treaty str_dplmc_nearly_no|nearly no str_dplmc_less_than_one_hundred|less than one hundred str_dplmc_more_than_one_hundred|more than one hundred str_dplmc_more_than_two_hundred|more than two hundred str_dplmc_more_than_five_hundred|more than five hundred str_dplmc_bring_gift|bring the gift str_dplmc_exchange_prisoner|to exchange {s10} against {s11} str_dplmc_has_been_set_free|{s7} has been set free. str_dplmc_tax_very_low|very low str_dplmc_tax_low|low str_dplmc_tax_normal|normal str_dplmc_tax_high|high str_dplmc_tax_very_high|very high str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents. str_dplmc_small|small str_dplmc_medium|medium str_dplmc_big|big str_dplmc_elite|elite str_dplmc_political_explanation_original_lord|In this case, the fort should go its original owner. str_rebel_name_1|Trananis str_rebel_name_2|Ormurin kamma str_rebel_name_3|Ormurin angi str_rebel_name_4|Beli str_rebel_name_5|Verch str_rebel_name_6|Miar str_rebel_name_7|Langfredag str_rebel_name_8|Dok ap Ash str_rebel_name_9|Mariusud str_rebel_name_10|Selyf Sarffgadau str_rebel_name_11|Barden str_rebel_name_12|Ashwood str_rebel_name_13|Ormen str_rebel_name_14|Bokes str_rebel_name_15|Rein ap carlog str_rebel_name_16|Firentis str_rebel_name_17|Marnid str_rebel_name_18|Bortlvalr str_rebel_name_19|Fjard ap cass str_rebel_name_20|Constantine str_rebel_name_21|Cynddylan ap Cyn str_rebel_name_22|Alptr str_rebel_name_23|Caranfael str_rebel_names_end|rebel names end str_rebel_female_name_1|Boudica str_rebel_female_name_2|Fedelmid str_rebel_female_name_3|Luigsech str_rebel_female_names_end|rebel names end str_name_child_text|Your child has grown so quickly, it is time to give them a name, a place at court and tutors to learn from. What shall this child be called? str_default_child_name|Child of {s0} str_name_village_text|You've founded a new village.^ What will this village be called? str_default_village_name|Village of {s0} str_re_name_text|You wish to change the name of this place? str_default_pre_name|{s0} str_camp_pillage| Enemy in Camp! str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} coin was lost. str_your_king_is_dead_and_your_lands_and_properties_have_been_confiscated_by_rebles_you_would_be_well_advised_to_flee_for_your_life|Your king is dead and your lands and properties have been confiscated by rebels, you would be well advised to flee for your life. str_alas_s6_is_dead_and_s4_of_the_s5_has_lost_all_reg4herhis_properties_to_rebles_they_have_fled_for_reg4herhis_life_and_is_rumored_to_have_gone_into_exile_s11|Alas {s6} is dead and {s4} of the {s5} has lost all {reg4?her his} properties to rebels, they have fled for {reg4?her his} life and is rumored to have gone into exile {s11}. str_child_name_1|Albard str_child_name_2|Euscarl str_child_name_3|Sigmar str_child_name_4|Talesqe str_child_name_5|Ritmand str_child_name_6|Aels str_child_name_7|Raurqe str_child_name_8|Bragamus str_child_name_9|Taarl str_child_name_10|Ramin str_child_name_11|Shulk str_child_name_12|Putar str_child_name_13|Tamus str_child_name_14|Reichad str_child_name_15|Walcheas str_child_name_16|Rulkh str_child_name_17|Marlund str_child_name_18|Auguryn str_child_name_19|Daynad str_child_name_20|Joayah str_child_name_20xx|Mawan str_child_name_21|Ramar str_child_name_21xx|Tarchias str_child_name_22|Caldaran str_child_name_23|Brabas str_child_name_23xx|Talbar str_child_name_24|Kundrin str_child_name_25|Pechnak str_child_name_26|Trananis str_child_name_27|Ormurin kamma str_child_name_28|Ormurin angi str_child_name_29|Beli str_child_name_30|Verch str_child_name_31|Miar str_child_name_32|Einion str_child_name_33|Arthwys str_child_name_34|Richoldus str_child_name_35|Gerren str_child_name_36|Rimusk str_child_name_36x|Gareth str_child_name_37x|Uther str_child_name_38x|Bedwyr str_child_name_388x|Aedin str_child_name_39x|Meurig str_child_name_399x|Tegeyrn str_child_name_39xx|Ceidio str_child_name_37|Pendefigs str_child_name_38|Langfredag str_child_name_39|Elai str_child_name_40|Cynritec str_child_name_41|Adda str_child_name_42|AEthelric str_child_name_43|Eadric str_child_name_44|Theodhere str_child_name_44x|Cuelgils str_child_name_44xx|Hrype str_child_name_45x|Cnebba str_child_name_45|Osmere str_child_name_46|Ocga str_child_name_46x|Alwin str_child_name_47x|Angelthow str_child_name_48x|Glappa str_child_name_47|Alric str_child_name_48|Ecca str_child_name_49|Oswald str_child_name_49x|Leth str_child_name_50|Sogor str_child_name_50x|Seamere str_child_name_51|Sogothere str_child_name_52|Eoppa str_child_name_52x|Dunlap str_child_name_52xx|Scrydan str_child_name_53|Theodric str_child_name_54|Frithuwald str_child_name_55|Hussa str_child_name_56|Eanfrith str_child_name_57|Raedwald str_child_name_57x|Alwalda str_child_name_58|Eorpwald str_child_name_59|Ricberht str_child_name_60|Sigeberht str_child_name_61|Ecgric str_child_name_62|Anna str_child_name_63|Cissa str_child_name_64|Aelle str_child_name_65|Eathelwealh str_child_name_65x|Cenwalh str_child_name_66|Mul str_child_name_66x|Oswiu str_child_name_67|Ine str_child_name_67x|Eadbert str_child_name_68|Ecgberht str_child_name_68x|Adamnan str_child_name_69|Cuthred str_child_name_70|Cynric str_child_name_71|Cyneheard str_child_name_72|Cynewulf str_child_name_73|Beorhtric str_child_name_74|Beornwulf str_child_name_75|Ceolwulf str_child_name_76|Coenwulf str_child_name_77|Ecgfrith str_child_name_78|Offa str_child_name_79|Ceolred str_child_name_80|Peada str_child_name_81|Werburh str_child_name_sadd|Alwin str_child_name_sadd2|Chad str_child_name_sadd3|Cuthbert str_child_name_sadd4|Edgar str_child_name_sadd5|Edmund str_child_name_sadd6|Godwin str_child_name_sadd7|Harold str_child_name_sadd8|Wilfred str_child_name_sadd9|Alfrd str_child_name_82|Peda str_child_name_83|Forga str_child_name_84|Dallan str_child_name_85|Columba str_child_name_85x|Kaelen str_child_name_86|Aedan str_child_name_86x|Faolan str_child_name_87|Gabrain str_child_name_87x|Odhran str_child_name_88|Congal str_child_name_89|Suibne str_child_name_89x|Corie str_child_name_90|Fiachnai str_child_name_91|Cenel str_child_name_91x|Nessan str_child_name_92|Bann str_child_name_93|Aed str_child_name_93x|Dugan str_child_name_94|Fergaile str_child_name_95|Sigtrygg str_child_name_96|Brian str_child_name_97|Tuathal str_child_name_98|Brega str_child_name_99|Boroma str_child_name_100|Cairbre str_child_name_101|Achtan str_child_name_102|Cuinn str_child_name_103|Art str_child_name_104|Lugaid str_child_name_105|Con str_child_name_106|Ailill str_child_name_107|Eochaid str_child_name_108|Eogan str_child_name_109|Clovis str_child_name_110|Childeric str_child_name_111|Theuderic str_child_name_111x|Darryll str_child_name_112|Theudebert str_child_name_112x|Delaney str_child_name_113|Theudebald str_child_name_113x|Harmann str_child_name_114|Chlothar str_child_name_114x|Hewet str_child_name_115|Dagobert str_child_name_116|Charibert str_child_name_116x|Garlan str_child_name_117|Pepin str_child_name_118|Charlemagne str_child_name_119|Louis str_child_name_120|Bernard str_child_name_121|Desiderius str_child_name_122|Daufer str_child_name_123|Guntram str_child_name_124|Sigebert str_child_name_125|Charles str_child_name_126|Theudoald str_child_name_127|Ragenfrid str_child_name_128|Arnulfing str_child_name_129|Grimoald str_child_name_130|Robert str_child_name_131|Hugh str_child_name_132|Odo str_child_name_133|Chlodomer str_child_name_134|Chram str_child_names_end|child names end str_child_female_name_1|Boudica str_child_female_name_2|Fedelmid str_child_female_name_3|Luigsech str_child_female_name_4|Boudicia str_child_female_name_5|Feldia str_child_female_name_6|Luig str_child_female_name_7|Duinseach str_child_female_name_8|Erca str_child_female_name_8x|Elina str_child_female_name_9|Aoife str_child_female_name_9x|Tediwg str_child_female_name_10|Ellian str_child_female_name_10x|Drina str_child_female_name_11|Gwenael str_child_female_name_12|Hagdwyn str_child_female_name_12x|Mahraz str_child_female_name_13|Irena str_child_female_name_14|Essylt str_child_female_name_15|Nelda str_child_female_name_16|Bela str_child_female_name_17|Thedosa str_child_female_name_18|Gaeta str_child_female_name_19|Khalisa str_child_female_name_20|Nirvaz str_child_female_name_21|Pelaeka str_child_female_name_22|Aesa str_child_female_name_23|Ashka str_child_female_name_24|Odilba str_child_female_name_25|Eurica str_child_female_name_26|Euricia str_child_female_name_27|Annlie str_child_female_name_28|Annest str_child_female_name_29|Cleo str_child_female_name_30|Guineveers str_child_female_name_31|Seomis str_child_female_name_32|Drinia str_child_female_name_33|Ayasu str_child_female_name_34|Jadeth str_child_female_name_35|Eleandra str_child_female_name_36|Rhiainfellt str_child_female_name_37|Tytila str_child_female_name_38|Cynethryth str_child_female_name_38x|Nerthus str_child_female_name_39|Eadburh str_child_female_name_39x|Coventina str_child_female_name_40|Judith str_child_female_name_40x|Etheswitha str_child_female_name_41|Eadburg str_child_female_name_42|Acha str_child_female_name_42x|Eldride str_child_female_name_43|Bearnoch str_child_female_name_44|Cwenburg str_child_female_name_44x|Miraeia str_child_female_name_45|Eanflael str_child_female_name_46|Enfleda str_child_female_name_46x|Enricati str_child_female_name_47|Aslaug str_child_female_name_47x|Guntheuca str_child_female_name_48|Kraba str_child_female_name_48x|Cearo str_child_female_name_49|Cynewise str_child_female_name_49x|Tuan str_child_female_name_49xx|Eostre str_child_female_name_50|Ermenilda str_child_female_name_51|Ermenildis str_child_female_name_51x|Aethelthryth str_child_female_name_52|AEthelflaed str_child_female_name_52x|Osburga str_child_female_name_53|Eafe str_child_female_name_53x|Cwene str_child_female_name_54|Cenwalh str_child_female_name_54x|Cyst str_child_female_name_54xx|Aisley str_child_female_saxonadd|Blaedswith str_child_female_saxonadd2|Cwenhild str_child_female_saxonadd3|Eawynn str_child_female_saxonadd4|Leofgifu str_child_female_name_55|Seaxburh str_child_female_name_56|Fin str_child_female_name_57|Mist str_child_female_name_58|Maithgemm str_child_female_name_58x|AlIyn str_child_female_name_59|Gemma str_child_female_name_59x|Siany str_child_female_name_60|Domelch str_child_female_name_61|Jura str_child_female_name_61x|Dierdre str_child_female_name_62|Derbforgaill str_child_female_name_63|Failend str_child_female_name_64|Uasal str_child_female_name_64x|Eibhlhin str_child_female_name_65|Suibni str_child_female_name_66|Duinseach str_child_female_name_66x|Briny str_child_female_name_67|Chummascaig str_child_female_name_68|Almaith str_child_female_name_69|Blathmac str_child_female_name_70|Mugain str_child_female_name_70x|Falon str_child_female_name_71|Failbe str_child_female_name_72|Be Faill str_child_female_name_72x|Be Fel str_child_female_name_73|Muirenn str_child_female_name_74|Caintigern str_child_female_name_75|Eithne str_child_female_name_75x|Eith str_child_female_name_61xx|Jurda str_child_female_name_76|Kentigerna str_child_female_name_77|Clotilde str_child_female_name_78|Clotilda str_child_female_name_79|Rotilde str_child_female_name_80|Basina str_child_female_name_81|Guntheuc str_child_female_name_82|Ultragotha str_child_female_name_83|Radegund str_child_female_name_84|Ingund str_child_female_name_85|Ingunda str_child_female_name_85x|Evon str_child_female_name_86|Aregund str_child_female_name_86x|Allete str_child_female_name_87|Aregunda str_child_female_name_88|Haldetrude str_child_female_name_88x|Belle str_child_female_name_89|Bertrude str_child_female_name_90|Sichilde str_child_female_name_90x|Shereen str_child_female_name_91|Fredegunda str_child_female_name_92|Wulfegundis str_child_female_name_92x|Margeaux str_child_female_name_93|Nanthild str_child_female_name_93x|Leala str_child_female_name_94|Gomentrude str_child_female_name_95|Balthild str_child_female_name_96|Chrothildis str_child_female_name_97|Amalberga str_child_female_names_end|child female names end str_busse|Nydam str_skeid|Galley str_knorr|Currach str_byrding|Roundship str_ship_wood_1|Oak str_ship_wood_2|Pine str_ship_wood_3|Beech str_ship_name_1|Tranann str_ship_name_2|Ormurin Skamma str_ship_name_3|Ormurin Langi str_ship_name_4|Visundur str_ship_name_5|Ognabrandur str_ship_name_6|Olavssud str_ship_name_7|Langfredag str_ship_name_8|Kross-Sud str_ship_name_9|Mariusud str_ship_name_10|Kristsud str_ship_name_11|Barden str_ship_name_12|Barufakr str_ship_name_13|Ormen str_ship_name_14|Bokesuden str_ship_name_15|Prydwen str_ship_name_16|Unnblakkr str_ship_name_17|Seglhundr str_ship_name_18|Bortlvalr str_ship_name_19|Fjardlinni str_ship_name_20|Svalbardi str_ship_name_21|Fiardakolla str_ship_name_22|Alptr str_ship_name_23|Saeulfr str_ship_names_end|ship names end str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men. str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed. str_uncle_alarmed|Your uncle shouts, '{playername}, I'm right behind you! To arms, to arms!!' str_tutorialmq_1_msg_1|You arrive at your fathers old farmstead, a soft breeze tickles your face as it moves across the weat fields. ^^In Age of Arthur, you use the mouse to control where you are looking, and the W, A, S, and D keys of your keyboard to move. You should go talk to your mother... ^^Goal Go to your mother. str_tutorialmq_1_msg_2|Your mother has asked you talk to your uncle. To find out who a person is, walk toward him or her until the name pops up. In order to talk to your uncle once you find him, press the space key. ^^Use the space key to interact with persons and scene props. It will open doors and chests, pick up items and more. ^^Goal Talk to your uncle. str_tutorialmq_1_msg_3|Your uncle want you to train with his new Veteran. ^^You can draw different weapons from your weapon slots by scrolling forward with the wheel of your mouse or by pressing one of the first four numbers on your number pad. ^^You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. ^^Scroll down or use the number pad to bring out your shield or put it away. ^^Goal Talk to the Veteran to practice some combat. str_master_alarmed|The slave master turns to face the enemy, you know this is your last chance at freedom!!' str_priest_alarmed|The {s2} takes a deep breath and runs back towards the {s4}, he shouts '{playername} fellow me'!!' str_priest_dead|The {s2} is dead and you hear the {s4}'s {s5}, your brothers are under attack! str_tutorialmq_2_msg_1|Your not sure what's happened, all you remember is hearing shouts and seeing your master fall. ^^What will happen to you now?. You should go look for survives... ^^Goal Find out whats happened. str_tutorialmq_3_msg_1|Another peaceful day dawns, you've finished your prayers early and hear the master is looking for you. ^^You should find him and see what he needs. ^^Goal Talk to the Priest. str_tutorialmq_3_msg_2|The {s2} has asked you follow them down to the river. ^^Goal Follow the {s2}. str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.' str_division_placement|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward. str_formations|The Complex Formations on the Battle Menu are ^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times. str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan. str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.) str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.) str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.) str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands! str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.) str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands! str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.) str_ship_tutorial_7|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail! str_ship_tutorial_8|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.) str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started! str_standard_banner_extra01|standard banner extra01 str_standard_banner_extra02|standard banner extra02 str_standard_banner_extra03|standard banner extra03 str_standard_banner_extra04|standard banner extra04 str_standard_banner_extra05|standard banner extra05 str_standard_banner_extra06|standard banner extra06 str_standard_banner_extra07|standard banner extra07 str_standard_banner_extra08|standard banner extra08 str_standard_banner_extra09|standard banner extra09 str_standard_banner_extra10|standard banner extra10 str_standard_banner_extra11|standard banner extra11 str_standard_banner_extra12|standard banner extra12 str_standard_banner_extra13|standard banner extra13 str_standard_banner_extra14|standard banner extra14 str_standard_banner_extra15|standard banner extra15 str_standard_banner_extra16|standard banner extra16 str_standard_banner_extra17|standard banner extra17 str_standard_banner_extra18|standard banner 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str_standard_banner_b10_extra|standard banner b10 extra str_standard_banner_b11|standard banner b11 str_standard_banner_b11_lord|standard banner b11 lord str_standard_banner_b11_extra|standard banner b11 extra str_standard_banner_b12|standard banner b12 str_standard_banner_b12_lord|standard banner b12 lord str_standard_banner_b12_extra|standard banner b12 extra str_standard_banner_b13|standard banner b13 str_standard_banner_b13_lord|standard banner b13 lord str_standard_banner_b13_extra|standard banner b13 extra str_standard_banner_b14|standard banner b14 str_standard_banner_b14_lord|standard banner b14 lord str_standard_banner_b14_extra|standard banner b14 extra str_standard_banner_kingdom_a|standard banner kingdom a str_standard_kingdom_a_lord|standard kingdom a lord str_standard_kingdom_a_extra|standard kingdom a extra str_standard_kingdom_b|standard kingdom b str_standard_kingdom_b_lord|standard kingdom b lord str_standard_kingdom_b_extra|standard kingdom b extra str_standard_kingdom_c|standard kingdom c str_standard_kingdom_c_lord|standard kingdom c lord str_standard_kingdom_c_extra|standard kingdom c extra str_standard_kingdom_d|standard kingdom d str_standard_kingdom_d_lord|standard kingdom d lord str_standard_kingdom_d_extra|standard kingdom d extra str_standard_kingdom_e|standard kingdom e str_standard_kingdom_e_lord|standard kingdom e lord str_standard_kingdom_e_extra|standard kingdom e extra str_standard_kingdom_f|standard kingdom f str_standard_kingdom_f_lord|standard kingdom f lord str_standard_kingdom_f_extra|standard kingdom f extra str_standard_kingdom_g|standard kingdom g str_standard_kingdom_g_lord|standard kingdom g lord str_standard_kingdom_g_extra|standard kingdom g extra str_standard_kingdom_h|standard kingdom h str_standard_kingdom_h_lord|standard kingdom h lord str_standard_kingdom_h_extra|standard kingdom h extra str_standard_kingdom_h_extra_b|standard kingdom h extra b str_standard_kingdom_i|standard kingdom i str_standard_kingdom_i_lord|standard kingdom i lord str_standard_kingdom_i_extra|standard kingdom i extra str_standard_kingdom_j|standard kingdom j str_standard_kingdom_j_lord|standard kingdom j lord str_standard_kingdom_j_extra|standard kingdom j extra str_standard_kingdom_k|standard kingdom k str_standard_kingdom_k_lord|standard kingdom k lord str_standard_kingdom_k_extra|standard kingdom k extra str_standard_kingdom_l|standard kingdom l str_standard_kingdom_l_lord|standard kingdom l lord str_standard_kingdom_l_extra|standard kingdom l extra str_standard_kingdom_m|standard kingdom m str_standard_kingdom_m_lord|standard kingdom m lord str_standard_kingdom_m_extra|standard kingdom m extra str_standard_kingdom_n|standard kingdom n str_standard_kingdom_n_lord|standard kingdom n lord str_standard_kingdom_n_extra|standard kingdom n extra str_standard_banner_pretender01|standard banner pretender01 str_standard_banner_pretender1_lord|standard banner pretender01 str_standard_banner_pretender02|standard banner pretender02 str_standard_banner_pretender2|standard banner pretender02 str_standard_banner_pretender03|standard banner pretender03 str_standard_banner_pretender3|standard banner pretender03 str_standard_banner_pretender04|standard banner pretender04 str_standard_banner_pretender4|standard banner pretender04 str_standard_banner_pretender05|standard banner pretender05 str_standard_banner_pretender5|standard banner pretender05 str_standard_banner_pretender06|standard banner pretender06 str_standard_banner_pretender6|standard banner pretender06 str_standard_banner_player_child01|standard banner player child01 str_standard_banner_player_child02|standard banner player child02 str_standard_banner_player_child03|standard banner player child03 str_standard_banner_player_child04|standard banner player child04 str_standard_banner_player_child05|standard banner player child05 str_standard_banner_player_child06|standard banner player child06 str_standard_companions01|standard companions01 str_standard_companions02|standard companions02 str_standard_companions03|standard companions03 str_standard_companions04|standard companions04 str_standard_companions05|standard companions05 str_standard_companions06|standard companions06 str_standard_companions07|standard companions07 str_standard_companions08|standard companions08 str_standard_companions09|standard companions09 str_standard_companions10|standard companions10 str_standard_companions11|standard companions11 str_standard_companions12|standard companions12 str_standard_companions13|standard companions13 str_standard_companions14|standard companions14 str_standard_companions15|standard companions15 str_standard_companions16|standard companions16 str_standard_companions17|standard companions17 str_standard_companions18|standard companions18 str_standard_companions19|standard companions19 str_standard_companions20|standard companions20 str_standard_companions21|standard companions21 str_standard_companions22|standard companions22 str_standard_bandits01|standard bandits01 str_standard_bandits02|standard bandits02 str_standard_bandits03|standard bandits03 str_standard_bandits04|standard bandits04 str_standard_bandits05|standard bandits05 str_standard_bandits06|standard bandits06 str_standard_bandits07|standard bandits07 str_arms_banner_extra01|arms banner extra01 str_arms_banner_extra02|arms banner extra02 str_arms_banner_extra03|arms banner extra03 str_arms_banner_extra04|arms banner extra04 str_arms_banner_extra05|arms banner extra05 str_arms_banner_extra06|arms banner extra06 str_arms_banner_extra07|arms banner extra07 str_arms_banner_extra08|arms banner extra08 str_arms_banner_extra09|arms banner extra09 str_arms_banner_extra10|arms banner extra10 str_arms_banner_extra11|arms banner extra11 str_arms_banner_extra12|arms banner extra12 str_arms_banner_extra13|arms banner extra13 str_arms_banner_extra14|arms banner extra14 str_arms_banner_extra15|arms banner extra15 str_arms_banner_extra16|arms banner extra16 str_arms_banner_extra17|arms banner extra17 str_arms_banner_extra18|arms banner extra18 str_arms_banner_extra19|arms banner extra19 str_arms_banner_extra20|arms banner extra20 str_arms_banner_extra21|arms banner extra21 str_arms_banner_extra22|arms banner extra22 str_arms_banner_extra23|arms banner extra23 str_arms_banner_extra24|arms banner extra24 str_arms_banner_extra25|arms banner extra25 str_arms_banner_extra26|arms banner extra26 str_arms_banner_extra27|arms banner extra27 str_arms_banner_extra28|arms banner extra28 str_arms_banner_extra29|arms banner extra29 str_arms_banner_extra30|arms banner extra30 str_arms_banner_extra31|arms banner extra31 str_arms_banner_extra32|arms banner extra32 str_arms_banner_extra33|arms banner extra33 str_arms_banner_extra34|arms banner extra34 str_arms_banner_extra35|arms banner extra35 str_arms_banner_extra36|arms banner extra36 str_arms_banner_extra37|arms banner extra37 str_arms_banner_extra38|arms banner extra38 str_arms_banner_extra39|arms banner extra39 str_arms_banner_extra40|arms banner extra40 str_arms_banner_extra41|arms banner extra41 str_arms_banner_extra42|arms banner extra42 str_arms_banner_extra43|arms banner extra43 str_arms_banner_extra44|arms banner extra44 str_arms_banner_extra45|arms banner extra45 str_arms_banner_extra46|arms banner extra46 str_arms_banner_extra47|arms banner extra47 str_arms_banner_extra48|arms banner extra48 str_arms_banner_extra49|arms banner extra49 str_arms_banner_extra50|arms banner extra50 str_arms_banner_extra51|arms banner extra51 str_arms_banner_extra52|arms banner extra52 str_arms_banner_a01|arms banner a01 str_arms_banner_a01_lord|arms banner a01 lord str_arms_banner_a01_extra|arms banner a01 extra str_arms_banner_a02|arms banner a02 str_arms_banner_a02_lord|arms banner a02 lord str_arms_banner_a02_extra|arms banner a02 extra str_arms_banner_a03|arms banner a03 str_arms_banner_a03_lord|arms banner a03 lord str_arms_banner_a03_extra|arms banner a03 extra str_arms_banner_a04|arms banner a04 str_arms_banner_a04_lord|arms banner a04 lord str_arms_banner_a04_extra|arms banner a04 extra str_standard_default|standard extra207 str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard for myself, I am looking specifically for a groom of some distinction. Fight hard, count your coin, and perhaps some day in the future we may speak of such things again my good man. str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to myself, I'm looking specifically for a groom of some distinction. str_all_my_life_my_family_has_been_loyal_to_s4|All my life my family has been loyal to {s4}, you serve another realm, if war was to break out, I'd prefer not to need poisoning my husband to serve my Kingdom. str_as_you_are_not_a_vassal_of_s4|You are not a vessel of the {s4} and my families honor binds me here my lord, I can not be asked to give up my families homelands, and my King would not accept a foreigner to control them either. str_i_am_already_paying_court_to_s14|I am already paying court to {s14}, he talks of love and poetry, I'm already in love with him and am not the kind of girl to betray my own feelings. str_i_do_not_care_for_you_sir|I do not care for you sir, and since there is no longer any men in my family left to tell me what to do, I will not waste my time seeing those I don't care for. str_hmm_i_need_to_know_you_better_before_we_speak_of_such_things|hmm, I need to know you a little better before we speak of such things, lets give it some time and see. str_hmm_you_may_indeed_be_worthy_of_my_time|hmm, you may indeed be worthy of my time, very well, we may see each other for a while. str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up|You already rule a kingdom of your own, would you really be willing to give up your lands and unite our kingdoms under my banner? str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up_male_player|You already rule a kingdom of your own, and I am not ready to give up my lands so easily to a man, but perhaps there is a way, would you be willing to come under my banner and swear openly to my position as head of our household? str_dplmc_s0_and_s1|{s0} and {s1} str_lord_name_no_title| {s0} str_beginner|Beginner str_hardcore|Hardcore str_budget|Budget str_stamina|Stamina str_magic|Magic str_gear_affects_skills|Gear affects skills str_resting_morale|Rest improves morale str_insane_difficult|Insane difficulty str_gore|Gore str_disable_complex_formations|Disable complex formations str_have_formations_face_enemy|Auto turn army to face enemy str_players_enemies_only_attack|Player's enemies only attack str_music_in_battles|Replace music in battles str_damage_to_player|Player damage str_damage_to_friends|Friends damage str_combat_ai|Combat AI str_campaign_ai|Campaign AI str_movement_and_combat_speed|Tactical Speed str_battle_size|Battle size str_difficulty_setting|Difficulty Setting str_realism_feature|Realism Feature str_special_setting|Special Setting str_formation_feature|Formation Setting str_performance_feature|Performance Setting str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC. str_this_setting_affects_all|This setting affects the player and all game characters. str_wounds|Wounds str_blood_loss|Blood loss str_quantity_bandit_parties|Bandit Parties str_npc_lords_killed|Lord Die Rate str_player_die_rate|Player Die Rate str_change_time|Change Game Speed str_game_difficulty_warning|Game Difficulty Warning str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men). str_player_division|Player division str_killed_ghost|You killed the ghost, return to Guinevere to claim your reward. str_i_will_train_near_my_home|I need to train better soldiers near my home... str_king_s12|King {s12} str_s12s15_is_alarmed_by_the_growing_power_of_pagans|{s12}{s15} seems alarmed by the growing power of pagans on their border. str_s12s15_is_alarmed_by_the_dwindling_population_of_towns|{s12}{s15} seems alarmed by the dwindling population of {reg4?her his} settlements, many having died on the battle field. {reg4?She He} is prepared to pursue peace. str_s12s15_makes_bid_for_tara|{s12}{s15} has made their claim on the Kingship of Tarra, hoping to be overlord of all Hibernia. str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow you. str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10} your siege will end. str_is_still_getting_to_know|is a man I'm still getting to know, but so far I'm unsure about. str_comment_sorry_i_tookover|Ah {playername}, I was sorry to hear of {s51}'s passing, but you understand why I took their lands from you? You are my vessel, and a lady one at that! I couldn't have you taking a crown now could I. Please forgive me, but really {s20} should have picked a successor not already bound to a king. str_comment_sorry_not_sorry_i_tookover|{playername}, as I've said I morn with you over {s51}'s passing, but to leave my faction and plot against me is a mistake. str_comment_lord_heard_tookover|I was sorry to hear about {s51}'s death and {s52}'s betrayal, I imagine these harsh lands of ours are made more so for you ladies. str_comment_lord_heard_tookover_rude|Oh {playername} is it? I did hear of {s51}'s death, they were always a bit of an ass though if you ask me. ^^ It was Foolish of them to give lands to a daughter, let alone one under a different monarch - I was happy to hear {s52} was able to correct this mistake though. str_comment_lord_heard_tookover_mean|Ha I heard {s51} died crying to their gods, then you lost their lands to {s52}! Bwahahahah, such a pathetic end to an even more pathetic life. str_comment_heard_of_player_death_kind|Oh {playername}, please believe when I say I was saddened to hear of {s51}'s death. From what I heard of them they were very brave. str_comment_heard_of_player_death_default|Oh by the way {playername}, accept my condolences about {s51}. Though with such a violent life we live, not many of us die of old age. str_comment_heard_of_player_death_mean|I hear your {s20} {s51} is dead. Good! One less fool to go against me. str_comment_player_death_supporting_pretender_leadercom|As you know {s51} died foolishly supporting my enemy's rebellion. I should kill you here and now, but it is my hope your family learned from this mistake and will trouble me no longer . str_comment_player_death_supporting_pretender_faclord|You know your {s20} {s51} died foolishly in my kingdoms last rebellion. What a wast. Of course with them gone so too is the threat to my lands. str_comment_player_death_supporting_pretender_default|Oh {playername}, I heard your {s20} {s51} died supporting a rebellion? I do hope you're not as foolish as they were. str_comment_player_death_daughter_queen_supported|Oh {playername}, I heard your {s20} {s51} granted you the crown of {s56}. Very well it was their right as a monarch and I will not question the decision, I wish you luck managing your new kingdom. str_comment_player_death_daughter_queen_not_supported|Oh {playername}, I heard {s51} granted you the crown of {s56}? I didn't recognize them as a true monarch, so forgive me if I feel that you are even less deserving of a crown as they were. str_comment_lord_player_daughterqueen_rude|{playername} I heard your {s20} gave you the crown of {s56}, It was Foolish to give {reg59?a lady you} lands let alone a crown, I pity your sad Kingdom. str_comment_lord_player_daughterqueen_mean|{playername} whats this I hear of {s20} giving you the crown of {s56}? {reg59?Bitches Bastards} like you deserve to be working in my halls, not playing games and pretending to be a {reg59?Queen King}. str_comment_lord_player_daughterqueen_default|{playername} congratulations on receiving the crown of {s56}, though you are no doubt still morning {s51}'s passing, I wish your kingdom well. str_comment_lord_player_daughterqueen_ladytolady|{playername} I hear congratulations are in order on receiving the crown of {s56}, it is truly amazing for a fellow lady to be granted such a high honor. str_comment_lord_player_daughterqueen_daughterkid|{reg59?mother farther}, please know as much as the entire family morns for {s51}. we also support you fully as our new {reg59?Queen King}. str_comment_lord_player_daughterqueen_sisbro_kind|Oh {reg59?sister brother}, I can't believe our {s20} is gone! As painful is this time is, I want you to know I support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_family_default|My dear {s11}, know the family morns {s51}'s death... But support their choice in granting you the crown of {s56}. str_comment_lord_player_daughterqueen_sisbro_jealous|{reg59?Sister Brother}! It's bad enough I had to hear of our {s20}'s passing... But to hear they also gave you the crown of {s56}?^^ Obviously {s20} favored you above I, but that doesn't mean their choice was deserving. str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money to continue training troops at {s10}. str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9} {s6} to {s7}}. str_trade_explanation_mead|I work in a mead shop, collecting honey from the beehives to put into barrels. I mix it with pure water, for fermenting. Mead is cheaper than wine and more renowned than beer. No feast should be held without it. str_trade_explanation_tar|I work in a tar kiln, producing tar from pine wood brought in from the countryside. If you can afford it, our tar has a hundred uses – to waterproof sails and boats or to protect leather. str_comment_parent_player_daughterqueen|My {reg59?daughter son}, we both no doubt morn the loss of your {s20}. I am filled with a deep emptiness... unable to accept my {reg65?husband wife} is truly gone. Come, let us both pray that {s51}'s soul finds peace. str_comment_lord_was_dead_players_friend|Good {reg59?lady sir}, I was very sorry to hear of your {s20}'s passing... I'm not sure you knew this, but me and your {s20} were very close, and I considered {s51} a true friend. I do hope my relationship with their {reg59?daughter son} will only be stronger. str_comment_lord_was_dead_players_enemy|{reg59?madam boy}, I was thrilled to learn of your {s20}'s death! I don't expect you to understand, but me and your {s20} were sworn enemies! ^^ And I confess, I did pray for {s51}'s death more then once. Your {s20} was a fool, and I expect their {reg59?daughter son} will be just as hopeless. str_madame_lets_get_to_know_each_other|{reg59?My lady sir}, my father has told me we may court as he seeks an alliance with you and the people of {s4}. So lets get to know each other and see what happens. str_madame_lets_form_aliance_marrage|{reg59?My lady sir}, as my father is eager for an alliance with you and the people of {s4} and I have gotten to know you and feel a marriage with you would be a happy one, let us discuss the terms before taking our vowes. str_spring_reg1_reg2|Spring {reg1}, {reg2} str_summer_reg1_reg2|Summer {reg1}, {reg2} str_autum_reg1_reg2|Autumn {reg1}, {reg2} str_winter_reg1_reg2|Winter {reg1}, {reg2} str_dplmc_conclude_trade_treaty|conclude a trade treaty str_comment_intro_enemies|Let me be frank, You look to be of common birth, are two people are enemies, it will be hard for you to gain my trust. str_comment_intro_noble_liege_enemy|I see that you carry a {reg59?noble's nobleman's} standard, yet your speach tells me you are a {reg59?warrior man} of my enemies, it will take much for you to be worthy of my trust. str_ash_good_default|chivalrous, noble, and of course str_ash_good_martial|chivalrous, and of course str_ash_good_quarrelsome|hotheaded and cynical, yet also str_ash_good_pitiless|confident, and str_ash_good_calculating|pragmatic, intelligent, and of course str_ash_good_debauched|spiteful, amoral, yet also str_ash_good_goodnatured|chivalrous, benevolent, and str_ash_good_upstanding|benevolent, pragmatic, and of course str_ash_good_rougish|outgoing, strong-willed, and of course str_ash_good_benefactor|a benefactor, a kind person, who was also str_ash_good_custodian|custodial, well learned, and also str_ash_good_conventional|conventional, yet str_ash_good_adventurous|adventurous, tomboyish, and of course str_ash_good_romantic|romantic, mystic and str_ash_good_ambitious|ambitious, outgoing, and of course str_ash_good_moralist|moralizing, benevolent, and str_ash_good_unknown|a fine leader, str_ash_insult_special|a low-born worm str_d_of_brycheiniog|Duchy of Brycheiniog str_king_mission_go_away|Hah, like I would share such personal details of my lands with you! str_king_mission_go_hunting|I'm currently enjoying a good hunt for bore and wild deer, these forrests offer good hunting so I'm taking a break from the management of my lands for a moment. str_king_mission_build_building|While inspecting my lands the other day, I noticed there was a desperate need for a building works, so I am overseeing the contruction of some new buildings. str_king_mission_do_trade|I'm currently in negotiations with other monarchs in respect to trade; I am hoping to get a good deal on some kingdom surplus. str_king_mission_raise_army|I am bolstering the army and recruiting fresh conscripts.... My kingdom can never have too many men. str_king_mission_promote_lower_nobles|I have just finished promoting a lower noble to my lands, it was a difficult search, but I feel this man has what it takes to called my vessel. str_king_mission_hire_mercs|I have just finished signing a new mercenary contract, my kingdom is a war and can never have enough men to defend our interests. str_king_mission_start_a_war|I am leading my glorious nation into battle! The time has come that we strike at our enemies and remove this threat from our borders. str_king_mission_improve_kingdom_weapons|I am currently improving our weapons, making sure the swords are sharp and our arrows strong. str_king_mission_invest_in_lands|I am currently investing in my lands, increasing industry output and future revenues. str_king_mission_increase_farmland|The farmlands are in need of tending to {playername}, after all they not only feed my subjects, but also fuel my armies march to victory. str_king_mission_holding_a_feast|I'm taking a break from the management of my kingdom, preparing and holding a great feast. str_king_mission_improve_skills|Knowledge is power {playername}, and how can a {reg65?Queen Monarch} rule if they are not willing to always be improving their skills? I am currently in study, always learning to be a better leader. str_king_mission_repair_war_damage|I was inspecting my realm the other day and noticed there was still so much war-damage from our last fight. This can not be, so I have ordered repair and re-building. We must be ready for the next war. str_king_mission_hire_spys_and_scouts|While I am unwilling to share with you all the details, lets just say my current mission is to disrupt the stability of a neighboring land. str_king_mission_improve_defences|We must always be ready for battle {playername}, and although there is truth in the proverb 'a good defence is a strong offense', it never hurts to have good defences as well! So I have currently ordered the strengthing of our walls and the digging of ditches to keep my people safe. str_king_mission_buy_slaves|Well if you must know, I am currently in talks with a local slave-master.... don't look at me like that {playername}, my kingdom needs workers to swing axes and plow the fields! What if the fastest way to get them? The slave markets of course. str_king_mission_improve_relations|I am currently writing to other monarchs, trying to build new bridges of understanding and co-operation. str_king_mission_seek_out_allies|No kingdom can survive without strong alliances {playername}, so I am currently in talks to improve our relations and seek out even more allies. str_king_mission_temporary_insanity_male|What am I doing? Yes what am I doing? Ah yes, I was counting my hat collection... or was it how many hats in my kingdom? Damn it {playername}, you made me lose count!^^^(this monarch is suffering from temporary insanity) str_king_mission_temporary_insanity_fem|What? Where am I again... ah yes I am Queen....yes? What did you want to know? Who cares? Stop asking questions. I am Queen and I will rule these lands stronger then Boudicia, my power will burn brighter then a thousand suns! Where am I again?^^ (this ruler has temporary insanity) str_king_mission_closeing_slave_market|These slave markets are a stain on my lands and I will have non of it {playername}! I don't care what it costs me, they must be closed. Each and every one of them! str_king_mission_increase_faith|Faith binds us together, but it can also drive us apart. For that reason I am working hard with the local priests to remove the harrassy from my lands so we may all unite under one true belief. str_king_mission_unknown|I am working on it {playername}, but forgive me for not wanting to share all the details. str_controversy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently adds {reg2}% to our total discontent... May I suggest you try and keep your controversy low, and maybe do a few more nice things for the peasants? str_size_biggest_issue_next_to_contro|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your honor and controversy that is also causing a futher {reg}% discontent. str_controversy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently accounts for {reg2}%, some other things effecting the realm is religious matters {reg3}% and your relations with your kingdom settlements {reg4}% str_wardamage_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is war-damage caused by your many wars. Would you like me to invest some coin in repairing the damage?^^ This adds {reg2}% to our current discontent. str_size_biggest_issue_next_to_war|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to war-damage from your many wars causing {reg2}% discontent. Would you like me to invest some coin in repairing the damage? str_war_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is war-damage from fighting your many wars. It currently amounts to {reg2}%, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}%^^Would you like me to invest some coin in repairing the damage? str_policy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your policies and domestic affairs. It currently accounts for {reg2}% of our total discontent... May I suggest you try and adjust these by speaking with your advisor. str_size_biggest_issue_next_to_policy|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current policy settings that are causing a futher {reg2}% discontent. str_policy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your domestic policy. It currently adds {reg2}% to our discontent, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}% str_tax_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your kingdoms tax rates and collections. It currently accounts for {reg2}% of our total discontent... May I suggest you try and lower your rates, preferably in your towns. str_size_biggest_issue_next_to_tax|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current tax rates that are causing a futher {reg2}% discontent. May I suggest you lower the rates? At least in the towns. str_tax_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your tax rates. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_rel_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your relations with your settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you try and improve things with the mayors? Perhaps they have some jobs or favors that need your attention. str_size_biggest_issue_next_to_rel|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlement relations causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors? str_rel_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlement relations. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}% str_prosperty_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the prosperity of our settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you do something for the mayors or perhaps build some industry? str_size_biggest_issue_next_to_prosperty|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlements prosperity that is causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors, or invest in some industry? str_prosperty_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlements prosperity. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and war-damage caused by previous wars {reg4}% str_spirit_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the religious matters of the Kingdom. It currently accounts for {reg2}% of our total discontent... May I suggest you talk to your head of faith or perhaps build some religious buildings? str_size_biggest_issue_next_to_spirit|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to religious matters that are causing a futher {reg2}% discontent. May I suggest you talk to your head of faith or perhaps build some religious buildings? str_spirit_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is religious matters. It currently adds {reg2}% to our discontent, some other things effecting the realm is your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_balanced_suggestions|Right now things are fairly balanced. Some things that may be effecting our kingdoms discontent is religious matters {reg2}%, some other things effecting the realm could be your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}% str_king_mission_go_hunting_wounded|I was enjoying a good hunt, that is until I was startled by a deer and my damn horse throw me. Don't worry {playername}, I'll be back to full strength shortly though. str_complex_ai_battle|Complex AI for Battle
https://w.atwiki.jp/nswiki/pages/13.html
The Game 「女王陛下ご所望の血塗れの御遊戯で御座います。」 ストーリー 選ばれた者のみが参加する事のできる謎の殺し合い、『ゲーム』。 参加をすると、ハートの女王から特別な力を授かり殺し合いの果て、 勝ち残ったものは何でも願いを叶えて貰える。 優勝者には最高の報酬を。 ペナルティは、死。 それでも参加しなければならなくなった少年達の、 長い長い一週間。 あらすじ&解説 各物語を読むごとに新たな物語が追加・解放されていく。 アリスの物語は初期3人を読了すると読めるようになる。 アリスの物語の後、白鳥の泉、ブレーメンが出現。 これらを読み「はじめから」で「ゲームに不参加」を選ぶともう一人のアリスの物語に入る。 またこのとき青のアリスの物語の内容も変化している。 (変化後のものは青のアリスルート完結編と呼ばれる) 登場人物 ○アリス ○先生 ○秀多 ○眩夏 ○清雫 ○忠人 ○輝也 ○深稜 ○宏治 ○白跳 ○稟 ○宮緒 ○茲 ○ありす ○時月 ○マチ ○祢宗? ○青の女王 ○白の王? ○チェシャ猫? 詳細 過去二回に渡り、絵の追加&リメイク・シナリオ追加などをされた長編ゲーム。 NS作品の中でも特にファンが多く、中には男性の方も。 [[その他]] 各キャラクターの名前はそれぞれの演じる物語のものからつけられている。 歴史 初期配布は初期4人のシナリオが収録された。 二期配布で白鳥の泉、ブレーメン、青のアリスルート完結編が追加された。 三期配布で赤のアリスルートが追加され、物語は完結。 またこのときキャラクターの衣装が一新された。 これ以前のバージョンは「旧パッチ」「旧衣装」などと呼ばれる。 現在旧衣装バージョンは入手不可。 ニコニコ動画に旧衣装バージョンのMADあり。 登場する物語 ピーターパン かぐや姫 人魚姫 白鳥の泉 アンデルセン ブレーメンの音楽隊 不思議の国のアリス
https://w.atwiki.jp/atngamelab/pages/15.html
2DB20~31B1F バトルオブブリテンのマップ図(128×128) 35160~3549B 兵器種名、移動タイプ名 5D524~5D723 アイコン炎上エフェクト(大、16×16) 5D7a4~5D823 アイコン炎上エフェクト(小、8×8) 7C708~7CF3D ファイル名の羅列(unitpack、unitinit) 7CFF4~807C7 武装、武器、武器名 807C8~81E74 地形名、移動コスト、地形効果
https://w.atwiki.jp/vocaloidenglishlyric/pages/1104.html
【Tags 3 Miku S t3 tT Rin (Ginsuke)】 Original Music title 3D-GAME Romaji music title 3D-GAME Lyrics written by 七-瀬 (Nana-se) Music written by Rin(ぎんすけ) / Rin (Ginsuke) Music arranged by Rin(ぎんすけ) / Rin (Ginsuke) Singer(s) 初音ミク (Hatsune Miku) Click here for the original Japanese Lyrics Romaji lyrics (transliterated by motokokusanagi2009): ashita no koto nante shiranai odori tsuzuke mashō anata no koto nante shiranai asobi mashō? azayaka na 3D yoi shireru melody iya na koto nante sutete shimae ima kono toki ga subete Just feel! Genjitsu no kase o hazushite jiyū jizai na sōzō ryoku kushi shite No way! sonna mono ja nai desho? sekai o nuri kaeru shunkan o misete minna ga issho nara iranai "īkoto" o shimashō yoru ni owari nante iranai mō fuminshō miushinau ID matataku Are you ready? atosaki nante kangaezu ni tobi kon jaeba wakaru Just feel! mōsō no hari furi kitte mugen uchū no kyōkai sen toppa shite All right? seiyaku wa yaburu tame sekai wa kaeru tame sonzai shiteru no []